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Unmechanical extended guide
Unmechanical extended guide







  1. Unmechanical extended guide how to#
  2. Unmechanical extended guide trial#
  3. Unmechanical extended guide crack#

The next hallway has mirrors in balls, some sloped from upper left to lower right (these I will call left), and others sloping from lower left to upper right (these I will call right). Once that’s done, drop the metal girder as well as all the rocks from that room and the ones at the bottom left of the larger room into the water to the right to raise the water level, which will complete a circuit and open a door. Next activate the top-right switch so its mirror redirects the beam back down to the bottom-left side, where it will reflect under the water again off of a different mirror, bouncing it back toward the bottom-right one and completing the star shape. Activate the bottom left switch to rotate its mirror until the light reflects down below the water at an angle and up into the top-right switch’s mirror. In the room with the 5 switches ahead, you need to first align the beam of light in a star shape. When you reach the door below with a red light beside it, use your beam and ‘pull’ the light continuously until you hear a sound, at which point the door stays open. In the sloped hallway ahead, grab the small rock and drop it into the large gear at the left end of the hall to break it loose and crash the door open. They don’t have to be perfectly aligned, just enough to get through. The larger the cube, the more the gap will move either way. Adding weight moves the gap to the right, while removing it moves the gap to the left. Just look at which scale moves which beam. Again experimentation here will solve the puzzle in short order. The scales puzzle requires you to line up the four gaps in the beams above by moving the cube weights around between the scales. Head through a door at the 3 o’clock position to the heart. Drop it into the only open claw in front of the large red pulsing heart. Grab the light and carry on, dropping it into the tube to the left to exit the level. You must rotate them so the three gears line up with the 3 holes behind them. Next you’ll have 3 red switches which rotate gears behind you on screen. Place the girder on top of the 3 cubes so it pushes all 3 buttons down, which opens the door to the left. With only one switch to leave empty, it's a simple matter of moving the empty spot to a different switch as there are only 4 possible combinations.

Unmechanical extended guide trial#

If nothing else trial and error will show you which switch to leave cube-less. This is another RNG portion so the correct 3 buttons will vary. Place the cubes on the red buttons to the left so that when the 3 buttons are pressed all four circuits above light up. Carry it to the right and open a hatch on the floor, dropping the ball of light through the opening.Ĭontinue to your right past another force field, reaching the bottom with 3 small cubes and a metal girder. Pull the switch and grab the glowing ball of light. Do this for 3 sequences and the next door opens. This is a RNG puzzle so your sequence will vary, but the idea is to mimic the lights that the game lights up in sequence by pulling their switches. The next puzzle is the red/blue/green/yellow lights.

Unmechanical extended guide crack#

Unblock the path to the switch down below just outside the tunnel you were in by moving the rocks, and drop the ball down onto the switch through the crack to open the door. When you reach a switch that shoots a small ball from a tube, carry a rock up to block the ball, then go pick up the ball and carry it to the left. Place a nearby rock on the switch to hold the door open and continue on, opening the pipe lid to travel down through the pipe. Shortly after you’ll come to a door with a red switch. Continue heading right following the path, going down then back up to a switch to open a door. Bindings=(Name="D",Command="GBA_StrafeRight")Īnd Whammo Blammo, you can now control that little whatever you are in the game with the buttons of your choice.Head back up to the right past where you picked up the boulder and pull more away to unblock the path. Bindings=(Name="A",Command="GBA_StrafeLeft") Bindings=(Name="S",Command="GBA_Backward") Bindings=(Name="W",Command="GBA_MoveForward") Open the DefaultInput.ini file with a text editor.Ĭhange the following default keys to whatever you want:

Unmechanical extended guide how to#

Well, here's a how to on remapping the keys for Unmechanicalįirst, go to your installation directory. Have you noticed that you can't change the controls in this game? Do you not want to use the arrow keys or WASD? Do you use the Dvorak keyboard layout, making this game impossible to play? Do you just want to customize your controls because that's your right as a gamer?









Unmechanical extended guide